Playing with webstuff while the loopy-whatsit simmers (great way to test: let it lie dormant until i forget what it does, then see how it works. mmm, efficiency), and discovered SL’s map API - the SL version of google maps. So I decided to start stalking myself.
I’ve got a nifty email-interceptor message queue set up for tracking several applications already, so i made an avatar attachment that’ll shoot a message to it with my coordinates every 5 or so minutes. The coordinates eventually end up sorted into a little database, which gets thrown at the SL map API, resulting in a nice look at where I’ve been in the last day -> see it here.
Only took an hour or so to set up, and another couple to get the API to play nice, but it’s already hella useful… I can toss on the attachment when i’m in wander-mode, and not worry about forgetting to create a landmark/pick to the neat build / gallery / whatever i came across, i can figure it out from where i’ve been & how long i spent there. And it’s slowly picking up a list of sim names, which could be pretty handy. And all the little curiousities, like what sims do i tend to visit most (pretty obvious considering i rarely leave Eldora, but still), what areas of SL i have yet to visit, etc etc.
Totally unimportant and entirely done for my own absent-minded sake, but thought it was worth noting. Feel free to chase me around, but keep in mind the live map runs about 5-10 minutes slower than i do :)
Eldora is a pincushion.
-st
So, some of the more wonderful Eldorans got their own sim, and invited me to toss up a Pp (still pronounced “Ppp”) storefront there. That’s awesome thing #1. The sim is pretty heavily themed, and setting up the store as something like an abandoned package liquor store seemed like a pretty good idea. Abandoned package liquors, that’s awesome thing #2.
On top of being themed, the sim is being / has been decorated to an insane level of detail, and it’s gorgeous. That’s not awesome thing #3, because i’m lucky if i can draw a straight line with photoshop’s line tool. But after a few days of aligning prims & texture tweaking & watching my brain leak out my ears, I’m pretty darn happy with how it’s turning out (and hopefully nobody will kill me for posting pics):

Whoo, i almost feel like a real builder now. Those pics were taken before adding the Pp bits - a nice teleporting moldy walk-in cooler in the back, with all my Pp junk in the cooler. Very psyched about it. Not the shop itself (though it’s insanely cool & i owe these folks big for giving me all this space to play with!), but more that i managed to spit something like that out. I think i might actually be getting the hang of this SL stuff.
Updates on other things:
Still no finished / released version of reloop. It’s awfully complicated, and writing documentation for it is even more so. Writing, rewriting, deleting, rewriting, etc. Hopefully I can get it down soon, the few people i’ve shown &/or given copies to thought it was pretty neat. Not entirely original, but at least the cartidge system seems intriguing.
And playing a lot with animations. I made a nifty brick wall with a gag animation and decided it was worth selling. It’s on display in Eldora, feel free to sit on it & see. Also working on some more generalized animations… I’ve been obsessing of creating my own AO anims from scratch, and they’ve been working out pretty well. Not sure if i want to put them out into the world just yet, but we’ll see. Also have a particle nosebleed that i keep hidden in my av’s hair, that i might recreate sans hair, and other particle/animation combo goodies in the works. I heart gadgets.
Says Zero Linden:
key llHTTPRequest(list request, string body);
httpresponse(key id, integer status, list headers, string body) { ... }

Says me: Things could get pretty awesome.