13 Mar 2006

amped over alcohol

Filed under: Primpop Stuff, General SL Stuff — Stella Trenchmouth @ 5:11 pm

So, some of the more wonderful Eldorans got their own sim, and invited me to toss up a Pp (still pronounced “Ppp”) storefront there. That’s awesome thing #1. The sim is pretty heavily themed, and setting up the store as something like an abandoned package liquor store seemed like a pretty good idea. Abandoned package liquors, that’s awesome thing #2.

On top of being themed, the sim is being / has been decorated to an insane level of detail, and it’s gorgeous. That’s not awesome thing #3, because i’m lucky if i can draw a straight line with photoshop’s line tool. But after a few days of aligning prims & texture tweaking & watching my brain leak out my ears, I’m pretty darn happy with how it’s turning out (and hopefully nobody will kill me for posting pics):

primpop package liquors mmm, library textures just like real mold

Whoo, i almost feel like a real builder now. Those pics were taken before adding the Pp bits - a nice teleporting moldy walk-in cooler in the back, with all my Pp junk in the cooler. Very psyched about it. Not the shop itself (though it’s insanely cool & i owe these folks big for giving me all this space to play with!), but more that i managed to spit something like that out. I think i might actually be getting the hang of this SL stuff.

Updates on other things:

Still no finished / released version of reloop. It’s awfully complicated, and writing documentation for it is even more so. Writing, rewriting, deleting, rewriting, etc. Hopefully I can get it down soon, the few people i’ve shown &/or given copies to thought it was pretty neat. Not entirely original, but at least the cartidge system seems intriguing.

And playing a lot with animations. I made a nifty brick wall with a gag animation and decided it was worth selling. It’s on display in Eldora, feel free to sit on it & see. Also working on some more generalized animations… I’ve been obsessing of creating my own AO anims from scratch, and they’ve been working out pretty well. Not sure if i want to put them out into the world just yet, but we’ll see. Also have a particle nosebleed that i keep hidden in my av’s hair, that i might recreate sans hair, and other particle/animation combo goodies in the works. I heart gadgets.

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